{
  "method": "built-in image_gen",
  "date": "2026-10-26",
  "scenes": [
    {
      "id": "R01",
      "name": "羅東雨夜",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Rainy Luodong lane at night. Modest rental building on left with upstairs window, landlord note suggested without readable text; public card telephone under arcade on near left; night market stalls and reflective shopfront on right; three small unnatural puddle silhouettes on open lane. Warm restrained shop lights reflected in dark wet pavement, distant exit into farmland. 1990s scooters, no modern smartphones or neon cyberpunk.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-d31ad56c-7847-400a-8fbb-a9333fff73e7.png",
      "image": "場景mockup-v1/R01-羅東雨夜.png"
    },
    {
      "id": "R02",
      "name": "農路與水圳",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Yilan agricultural path bordering a narrow flowing irrigation canal. Foreground field path bends across a tiny concrete crossing toward a wooden pavilion on right with a seated elderly fictional man; a blockage of twigs in canal is visible. Dense rice paddies on left, low farmhouse distant, gloomy rain evening. Path and canal remain readable, no temple motifs.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-6949621a-8e3b-42d2-99c5-bcd45c7f2d33.png",
      "image": "場景mockup-v1/R02-農路與水圳.png"
    },
    {
      "id": "R03",
      "name": "蘭陽溪河岸",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Broad gravel floodplain of Lanyang river, dark river horizontally in middle distance, misty mountain silhouettes far back. Foreground embankment ramp descends to wide clear gravel arena beside water, protagonist faces a subtle shadow reflected in water. Small sheltered bus stop and period bus at upper right road, rainy evening. Large grey river stones, grasses and layered river terraces. No large fantasy bridge.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-f236d738-8c63-419e-a221-5dead7e9da9d.png",
      "image": "場景mockup-v1/R03-蘭陽溪河岸.png"
    },
    {
      "id": "R04",
      "name": "長埤湖的家",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Intimate Taiwanese family home beside dense mountain slope, ONE STOREY cream corrugated-metal walls, simple muted red sheet-metal roof and red window frames. Main house upper-left, smaller red brick annex upper-right, blue ladder leaning on left wall, scooter, handcart and firewood nearby. Gravel yard centered, folding table and three folding chairs lower-right with simple meal, clothesline by annex. Generic mother welcoming protagonist in yard and adult brother near doorway. Narrow road foreground. Soft overcast daylight, warm modest windows. NO Japanese two-storey cottage, NO tile roof, NO lake, NO orchard farm, NO torii.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-3e1712cd-7e91-4929-a0df-c321ffef2f29.png",
      "image": "場景mockup-v1/R04-長埤湖的家.png"
    },
    {
      "id": "R05",
      "name": "清水地熱廚房",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Modest outdoor creekside work kitchen in 1999 Taiwan, weathered lean-to roof, large cooking pots, vegetable basins and preparation table. Fictional mother cooking, protagonist arriving on gravel path. Rocky stream curves diagonally across left, sparse local steam from natural spring behind boulders. Distant disused low industrial powerhouse and rusty pipes on separate side path. Kitchen cozy safe hub. NO tourist egg pools or foot baths, no modern resort, steam must not bleach picture.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-23dcaac8-ba33-43ce-bd12-56f31e571ef9.png",
      "image": "場景mockup-v1/R05-清水地熱廚房.png"
    },
    {
      "id": "R06",
      "name": "清水國小",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Small rural Taiwan primary school, tentative simple one-storey concrete classroom row with shaded open corridor and muted green doors, blackboard glimpse without text. Foreground compact worn playground, one large tree, protagonist talks to a generic child at corridor edge. Forested slope backdrop. Calm overcast grey-green daylight, concrete warm grey not white. Clear gate foreground and side exit. No Japanese school temple architecture.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-8c0aff6a-f6a4-453c-be48-e09485bb9d5f.png",
      "image": "場景mockup-v1/R06-清水國小.png"
    },
    {
      "id": "R07",
      "name": "牛鬥舊居",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Quiet Niudou village old family house, provisional modest one-storey Taiwanese house with aged plaster and timber window frame. An old wooden chair by front yard is the emotional focal point. Neighbor near adjacent doorway, protagonist looking at chair. Narrow village path curves onward. A few restrained cherry blossoms as tentative seasonal detail, no fog or rain, clear gentle daylight with rich green shaded trees, no overexposure.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-b279afbb-d7fe-4a77-a0ed-531a1472db61.png",
      "image": "場景mockup-v1/R07-牛鬥舊居.png"
    },
    {
      "id": "R08",
      "name": "樂水林業遺跡",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Quiet abandoned forest railway in Leshui Taiwan. Old rusty narrow tracks and root-covered sleepers lead from foreground into a short dark tunnel cut through forested hillside center-left; far opening visible. A small generic relative's cottage with warm tea table under porch on right, elder beside path. Mossy stone, timber, dense forest, no combat. Rail corridor visibly walkable, no European steam train.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-bfde1778-e2b6-4c81-8bba-29747272e045.png",
      "image": "場景mockup-v1/R08-樂水林業遺跡.png"
    },
    {
      "id": "R09",
      "name": "南山村口",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Nanshan Taiwan mountain village threshold, 1999 modest concrete and metal-roof homes, compact provision shop on right open to lane with plain baskets and goods. Person carrying a woven back basket leads protagonist toward uphill ancient trail between wooded slopes. Village foreground sheltered and lived-in, mountain air cool. Quiet grey-green late afternoon, small warm shop accent. No readable signs, no fantasy medieval village.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-e589e6d5-3dbc-405f-a3ed-a741cd3fbed8.png",
      "image": "場景mockup-v1/R09-南山村口.png"
    },
    {
      "id": "R10",
      "name": "虛構高嶺社",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL Taiwanese mountain settlement, no real sacred place. Compact cluster of modest timber, corrugated metal and masonry homes around central earthen shared yard. Grandmother's fictional house on left with doorway showing plain unfinished unpatterned cloth on simple loom, fictional young woman, cousin and older hunter gathered outside, ordinary clothing. Night blue sky minimal, dim warm porch lamps; uphill path exits rear. No ceremonial patterns, no church or shrine invented, no combat.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-85cabd18-2655-41a1-a730-b759c086ec32.png",
      "image": "場景mockup-v1/R10-虛構高嶺社.png"
    },
    {
      "id": "M01",
      "name": "河谷小米田",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL mountain valley millet terraces, harvested and golden-green fields stepping up slope. Foreground irrigation channel and footpath reach humble farm shed with old farmer; onward path circles terraces to a wide earthen threshing clearing holding an uncanny straw scarecrow. Dark green mountain walls enclose scene. Muted ochre not bright yellow, soft subdued daylight, detailed stalks and weathered wooden sluice. No East Asian temple architecture.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-4ab07db3-3b55-4e37-a6b7-8380e427f932.png",
      "image": "場景mockup-v1/M01-河谷小米田.png"
    },
    {
      "id": "M02",
      "name": "檜木林",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL ancient Taiwanese cypress forest, enormous fluted trunks and tangled roots, elevated simple wooden walkway crosses low gully and connects foreground path to clear arena beneath old massive roots. Three trunks have small blank paper price tags, no writing. A tiny rest hut at side. Deep layered greens and blue forest shadows, sparse filtered light, clear traversal route, no glowing magical mushrooms or fairy houses.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-db55443f-cfd3-4199-a88a-139a7c4bcf61.png",
      "image": "場景mockup-v1/M02-檜木林.png"
    },
    {
      "id": "M03",
      "name": "雲霧獵場",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL misty mountain hunting-ground setting, non-documentary. Foreground fern path leads to modest temporary hunter shelter with older fictional hunter, then small branching trail to broad grass clearing. Stone piles are plain tentative navigation placeholders without symbols. Three simple shelter silhouettes around clearing are recognizable safe cover; faint abstract shadows far away. Low localized mist only in distance, dark blue-green shrubs, foreground ground clearly visible. No trapped animals, no weapons spectacle, no invented cultural emblems.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-f0e0ccf1-9377-41cd-827a-6b1030e235e2.png",
      "image": "場景mockup-v1/M03-雲霧獵場.png"
    },
    {
      "id": "M04",
      "name": "碎石稜線",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL narrow broken shale mountain ridge. Foreground stone steps with plain blank inset stones climb toward small safe rest platform then curve along cliff into broad circular stone clearing. Protagonist holds a small cassette recorder, companion woman waits nearby in ordinary clothes. Dark echoing rock wall on one side, deep blue-grey ravine on other. Quiet tension and wind, no letters or magical runes, no glaring sky, walking route wide enough readable.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-523e70f2-6b11-4b85-a03a-b3b35ee49354.png",
      "image": "場景mockup-v1/M04-碎石稜線.png"
    },
    {
      "id": "M05",
      "name": "舊家屋遺址",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: FICTIONAL old mountain house ruins, respectful quiet memories, not reconstructed named historic site. Several low mossy stone foundations each with distinct hearth and small plain household object; central winding path links houses to overlook at far right. Old hunter beside one hearth. Sparse plain ropes and posts define a side path, no prison visual. At overlook a subtle abstract silhouette formed from luggage and boxes. Wet stone greys, coal brown, rich subdued moss, distant Yilan plain.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-1f551d1a-54ab-4b5a-9dd5-0eacb242f004.png",
      "image": "場景mockup-v1/M05-舊家屋遺址.png"
    },
    {
      "id": "M06",
      "name": "山頂大石與靈橋",
      "prompt": "Use case: stylized-concept. Create ONE polished landscape 3:2 gameplay environment mockup for Walis, a 1999 Yilan Taiwan narrative adventure. Elevated three-quarter orthographic camera, intimate handcrafted diorama with walkable routes and layered painted vegetation, exquisite gouache and colored pencil textures, confident fine dark contours, richly detailed but coherent illustrated game art. Matte materials, subdued deep forest greens, earthy browns, blue-grey distance, small amber accents. Medium-dark exposure but clearly readable, NO white haze, NO bloom, NO washed out pastel or bright sky, NO photorealism, NO plastic low-poly look. Fill frame with environment, no border, no labels, no UI, no lettering. Small consistent protagonist: adult Taiwanese man short black hair, muted rust jacket, charcoal trousers and olive shoulder bag, seen at game-character scale from behind; secondary people generic fictional stand-ins, modest everyday 1999 clothes, no invented indigenous ceremonial outfits or cultural patterns. Show a readable foreground entrance and onward path. Historically suggestive concept, not documentary reconstruction. Scene: Entirely FICTIONAL mountain summit, not a real indigenous sacred site. Foreground ascending worn stone path opens to a broad circular stone forecourt, six plain low stone plinths around perimeter, large split boulder behind center. Small protagonist faces abstract dark faceless hollow silhouette, no family faces. A delicate unfinished woven bridge of plain threads extends toward distant dark blue cloud sea; restrained amber threads only, not a glaring rainbow. Deep indigo, grey stone, emotionally quiet, no cultural symbols, no sacred real-site likeness.",
      "source": "/Users/leo/.codex/generated_images/01a17354-3469-76a3-a31c-ba5e27e9c977/exec-1eb96c18-087e-4848-9637-c1fb68ceb15a.png",
      "image": "場景mockup-v1/M06-山頂大石與靈橋.png"
    }
  ]
}